What I've Done
I started designing video games in my sophomore year of high school, where I created my first Unity game for a class final project.
Throughout high school I created and published many games. Some games I produced individually, while otheres were produced in small teams. I have worked on-site with teams, like with Gamehead's Team Gemini as a Producer, and remotely, like with UCSC's Senior Capstone Projects as a Technical Arist.
In making these games, I have worked with many commonly used software including game engines like Unity and Unreal, and both 2D and 3D art programs such as Maya, Blender, Illustrator, Photoshop, and SketchBook.
I have also taken non-design roles within game teams, including Team Management, Production and Marketing. I have taught the professional use of the task managing software Trello, as well as the use of Slack, Discord and other team communication services.