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Kai Nyame's game portfolio 

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Kai Nyame

Yo. I'm Kai and I make games. More on this later.

More About Me

  • USC GAMES UNDERGRADUATE STUDENT -  I am currently a first year student at the University of Southern California studying Interactive Entertainment in the USC Games program. Being there has pushed me to learn more about the various aspects of game development and caused me to grow both technologically and emotionally.


  • GAMEHEADS STUDENT -  I started at Gameheads in the Spring of 2016 and since then have been working on games there as the Lead Designer. Located in the Bay Area, Gameheads is dedicated towards helping underrepresented youth build the technical skills needed to help them break into the game industry. Our teams showcased at Day Of The Devs 2017 in San Francisco, as well as at various gaming events in Oakland. 


  • MAKE SCHOOL ALUMNI - In the summer of 2016 I participated in a coding bootcamp called The Make School. Throughout the course I made multiple apps and games for iOS. CORE, one of the iPhone games I developed, won the Make School's Audience Choice award, and is available on the AppStore. 


  • COSPLAYER - I started the COSposer cosplay brand in 2013. I created both original and fan-inspired costumes over the span of four years. With COSposer I have made over 50 commissions as well as showcased more than 10 personal costumes. 

My Skills

What I've Done

I started designing video games in my sophomore year of high school, where I created my first Unity game for a class final project.

Throughout high school I created and published many games. Some games I produced individually, while otheres were produced in small teams. I have worked on-site with teams, like with Gamehead's Team Gemini as a Producer, and remotely, like with UCSC's Senior Capstone Projects as a Technical Arist.
 
In making these games, I have worked with many commonly used software including game engines like Unity and Unreal, and both 2D and 3D art programs such as Maya, Blender, Illustrator, Photoshop, and SketchBook. 

I have also taken non-design roles within game teams, including Team Management, Production and Marketing. I have taught the professional use of the task managing software Trello, as well as the use of Slack, Discord and other team communication services.

Adobe Illustrator

%

Autodesk Maya

%

Unity

%

Production

%

Team Management / Organization

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